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I haven't always been a console video game fan. Throughout most of the 90s, I traded in the video game controller and the familiar cartridge format, for a keyboard, a mouse, and 3 1/4 floppy discs (which later became CD-ROMS). The reason behind my dissention to the PC that was because I was growing bored with the same old action, side-scrolling platformer. There were only so many times that developers could reinvent the wheel, and as soon as I experienced the adventure and strategy genres of gaming that were pretty much reserved for the PC, I fell in love, and stopped playing video games in a quest for entertainment of a less "arcadey" orientation.

Of course, the video game consoles got their ports of adventure games like King's Quest V, but they just weren't as enjoyable with a video game controller - at the time.

It seemed that gamers who had a video game console and a decent PC to play computer games, experienced the best of both worlds when it came to gaming. For the longest time, there were specific genres on both the PC and on consoles that worked well on one format, but didn't work well on the other. The PC's more popular genres seemed to be the simulators, real-time strategy games (RTS), adventure games, first-person shooters, and anything that had the term "online multiplayer." Video game consoles, on the other hand, excelled in fighting games, action platformers, RPGs, sports games, and anything that seemed to have a fast-paced arcade feel to it.

Popular console games like the PlayStation's Final Fantasy VII did very well in the console market, but when it was ported to the PC, the game wasn't a very popular title amongst PC gamers, and didn't receive the same praise that the console version did.

When Quake III: Arena was first ported from the PC to the Dreamcast, many people were skeptical of the game's controls. Many traditional PC first-person shooter fans, laughed at the absurdity of controlling a game like Q3A with anything but a mouse and keyboard - and of course, Sega made sure that the Dreamcast mouse and keyboard were compatible with the Dreamcast port.

A complex PC game like Microsoft Flight Simulator would almost be an impossibility on a video game format, because of the sheer complexity of the game, and would require a video game controllers with 101 buttons.

Full Review

7.5 out of 10

Publisher - Ubi Soft
Developer - Mathematiques
Genre - Strategy
Origin - Europe
Number of Players - 1
Jump Pack - Yes
Release - November 2001
Peripherals - VMU

IGN

  

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