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When it was released earlier this year, Phantasy Star Online offered a console gaming experience that was unlike anything that had come before. While there were definitely some weak aspects to the game, most notably its camera, story, and single-player offline mode, they were overshadowed by its strengths. The ambitious game offered online play for up to four players, a groundbreaking multilingual chat system, the Phantasy Star name, and some of the best graphics seen on the Dreamcast. Now, less than a year after PSO's release, Yuji Naka and Sonic Team follow up on the original PSO with Phantasy Star Online Version 2. PSO Version 2 retains PSO's core gameplay and enhances it with gameplay tweaks and extra modes. Rather than a true sequel, the game is more of an expansion of the original game that is ultimately a more polished product.
For those familiar with Phantasy Star Online, PSO Version 2 will offer no major surprises with its graphics. The game offers the same caliber of graphics from the original game, albeit with a few tweaks here and there to help performance--such as modifying certain animations and being more selective about what is displayed on the horizon. The new areas that players find themselves in during multiplayer games, the ruins and the spaceship, match the quality of those found in the original game. Character creation now offers the extra costumes that could be unlocked in the original PSO by inputting a character specific code. Additionally, veteran PSO players will be able to import their characters over for use in Version 2.
The core gameplay in PSO Version 2 remains largely the same as that found in PSO, with some tweaks and additions. In offline mode, you'll find the game is more balanced, providing meseta and useful items regularly. A new batch of rare items and mags have been added to the game. The improved balance makes leveling up to the new character max of 200 a much smoother process. A new ultimate difficulty mode, open to characters level 80 and above, is available once you clear the very hard mode. However, taking on ultimate mode solo is tantamount to suicide. The remixed versions of the enemies and bosses are brutal, and the enemies are especially dangerous, as they move like lightning and travel in packs.
Full Review
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Publisher - Sega
Developer - Sonic Team
Genre - RPG
Origin - Japan
Number of Players - 4
Net Support - SegaNet Support
Jump Pack - Yes
Release - September 2001
Peripherals - VMU
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