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Disney's Donald Duck: Goin' Quackers is an attractive game that makes worthwhile use of Disney's most irritable fowl, Donald Duck. In this platform adventure, Donald must race around the world, setting up pieces of inventor Gyro Gearloose's teleportation machine, to save his girlfriend Daisy from the evil wizard Merlock's clutches.
You'll travel through 16 different stages, split up across four different-themed levels - Duckie Mountain, Duckberg, Magica De Spell's Haunted Mansion, and Merlock's Ancient Temple. To reach a level's boss character, you must find each quarter of an energy ball and unlock each of the four stages. As you race across these areas, you also collect stars. After you collect 100 stars, you will gain an extra life. In addition, you can rescue Huey, Dewey, and Louie's toys from Merlock's evil spell, which opens up a fun bonus stage upon completion.
The graphics in Goin' Quackers are impressive. The N64 version sports good animation and nice use of color. The models are well animated, and the levels feature pleasantly colorful backgrounds. Sometimes it's hard to tell if a bush is actually thorny and damage producing or if a quickly approaching dip in the floor implies a drop to your death or just an area with some depth, but you'll learn the difference quickly enough.
Full Review
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Publisher - Ubi Soft
Developer - Ubi Soft
Genre - Platform
Origin - U.S.
Number of Players - 1
Release - December 15, 2000
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